Yowza's customers kept losing paper stamp cards and missing out on rewards. I designed an end-to-end mobile app that replaces those cards with a digital rewards tracker, a built-in wallet, and an interactive menu β making every visit easier to come back to.
At Yowza's physical stores, loyalty ran on paper stamp cards. Customers regularly lost or forgot them, lost track of how close they were to a free dessert, and rarely heard about promotions until they were already at the counter. Paying and topping up was manual and slow. The result was a loyalty programme that quietly leaked the very engagement it was meant to build.
Replace the paper card with one playful, on-brand app that brings rewards, payments, and promotions into a single place β so customers can track stamps, redeem treats, top up a wallet, and discover offers without friction.
Fun, vibrant and effortless to navigate.
Collect 18 stamps to earn a free dessert.
Quick pay, top-ups and gift-card sharing.
Allergy filters and tailored offers.
I followed a five-stage, user-centred design process β moving from understanding the customer through to testing and iterating the final product.
An eight-week project, split into a research-led first half and a design-and-test second half.
I ran 20 interviews with regular Yowza customers and spent time observing behaviour in-store β watching how people tracked stamps, asked staff about rewards, and paid at the counter. A 20-person survey then helped me measure how widely those frustrations were felt. The recurring theme was clear: the paper loyalty card was doing more harm than good.
I expected the headline ask to be faster payment. It mattered β but the deeper frustration was emotional. Losing a paper card didn't just cost a free dessert; it felt like throwing away progress people had earned visit by visit. That reframed the brief: the rewards tracker wasn't a nice-to-have, it was the heart of the product.
The survey confirmed which frustrations were most widely felt β and pointed straight at the rewards tracker as the feature to get right first.
Customers regularly misplaced paper stamp cards, wiping out weeks of progress.
Hard to tell how many stamps were left, so a free dessert never felt within reach.
People only found offers from posters or staff β often after ordering.
Paying and topping up at the counter added friction to a quick, fun treat.
Easily track rewards and redeem free desserts, discover new offers quickly, and pay fast and contactless.
Loses or forgets her paper loyalty card, doesn't know when new offers drop, and finds paying at the counter slow.
One app that combines rewards, wallet and offers, with personalised recommendations and simple navigation.
Stepping into Emma's shoes across a typical visit β what she says, thinks, does and feels around loyalty and payment.
Design opportunity: the mood drops the moment loyalty enters the picture. If the app makes stamps, rewards and offers visible and effortless β right where Emma already is β the whole visit stays joyful.
Everything fans do is organised into five clear areas β mirrored in the bottom navigation β so scanning, paying, and exploring offers are always one tap away.
The core loop turns a purchase into visible, rewarding progress.
Before any visual styling, I sketched the core screens as low-fidelity wireframes to test structure and flow β home, rewards, wallet and menu β and mapped each one-to-one to the final designs.
A vibrant home feed, scan-to-earn rewards with clear stamp progress, a wallet for top-ups and gift cards, and an interactive menu β all wrapped in Yowza's signature pink-and-navy identity.


Every scan adds a stamp with a visible countdown to 18. Progress is always on screen, so a free dessert never feels out of reach.
Top up, quick-pay at the counter, and check your balance in seconds β no fumbling for cash or cards.
Send credit to a friend by name and email, turning Yowza loyalty into something social and shareable.
To keep Yowza playful but consistent, I built a small design system: a sweet-shop palette, a clear type scale, and reusable components for cards, buttons, and the wallet.
I tested the high-fidelity prototype with 5 regular customers on four core tasks β register & log in, check rewards, top up and pay, and find and redeem an offer.
Digital beat paper instantly. 4 of 5 users understood the rewards system right away and called it far more convenient than a stamp card.
Top Up was hard to spot. Several users missed the button at first, so I increased its visibility and moved it to a clearer position.
All-in-one felt βclean & modernβ. Combining wallet and rewards was the most praised idea β it made the app feel current and trustworthy.
Onboarding needed signposting. Minor first-run confusion led me to add guided tooltips that introduce scanning, rewards and the wallet.
The strongest decisions in this project came straight from listening. Talking to customers who'd lost their cards reframed the whole brief β payment speed was real, but the emotional weight of lost progress was bigger. I learned how much clear navigation and information architecture carry usability, how a single misplaced button can derail a task, and how much a tight feedback-and-iteration loop sharpens the end experience. Most of all, I practised balancing what users need with what the business β more visits, more loyalty β needs too.
Launch the MVP and track reward redemption, wallet top-ups and repeat-visit frequency against the paper baseline.
Add reward tiers, birthday treats and a referral loop to deepen loyalty once the core habit is established.
Run a full accessibility audit β contrast, tap targets and screen-reader labels β before a public release.
Yowza Desserts β paper cards out, sweet digital loyalty in.
Hsu Yee Mon (Mavis) Β· UX/UI Designer